By accumulating our research experience, we offer an improved approach of game testing with the use of advanced neuroscientific capabilities to study the behaviour of gamers during gameplay and their perception of gaming process.
Objects of the research can be any kinds of computer/ mobile/ VR games of various genres (including esports) for players of different ages: children, teenagers, adults.
In order to achieve our goals we use a complex methodology that combines classical research methods and neurotools to identify applied and targeted insights.